You remember the teeth of the wolf sinking into your throat and tearing it out. You remember the blood spilling out of you, steaming as it hit the frost-covered ground. You died. But you didn’t enter the afterlife you were promised. Your Soul was lost and trapped somewhere else entirely….
Every Soul that enters Kisarta awakens inside a tomb with their name, in a gloomy and seemingly endless cemetery. As they raise from their tombs, Souls catch glimpses of the faint lights of Limbo, and above them the pale, heatless light of a ghostly sun eternally floating in a black, starless sky: Kisarta.
- From the Kisarta Quickstart Guide
I love reading about new campaign settings, and I was excited to take a look at this setting when the publisher reached out to RollforGeek on Facebook to let me know about the setting and to see if it might be something that interested me.
It has me more than a little intrigued. It’s dark, grim, dismal, and still have beautiful and evocative artwork, which you can see below. If you’ve been looking for a truly dark D&D setting, Kisarta could be for you. It will be published in Italian and English, and it has a Kickstarter that begins on July 22.
What is Kisarta?
The entire premise of the Kisarta 5E campaign setting is grim and dismal. The city of Limbo is vast, bizarre, and the world is connected to different planes called the Seven Dominions each ruled by a Guardian. The Seven Dominions are not any nicer than Limbo. There’s the Crucible of the Damned, The Howling Forest, The Nameless Abyss, The Ocean of Lost Souls, The Pit of Eternity, The Radiant Citadel, and The Whispering Desert.
There are also the Lords of the Black Circle, who are even more powerful and evil than the Guardians of the Seven Dominions, cults and religions, madness and damnation rules, organizations, new races, changes to classes, new classes, and so much more. In fact, the Abomination class looks like a lot of fun to play. There’s all sorts of weirdness and horror happening in this setting, and that makes me happy.
It includes some brutal rules that you might not be used to in 5E, as well. For example, a short rest in Kisarta is eight hours, and a long rest is seven days. This will make most parties carefully consider how and when they get into combat. It will also require that the GM is creating encounters that are still balanced. This helps to emphasize just how unfriendly this setting is.
There is going to be a lot to explore in this campaign setting, and the quickstart guide only touches on them right now. It’s enough to get you started, and there is a lot of meat in the 35 pages. In fact, there’s more information in the guide than I’ve found in some fully released products that are twice the size. I can’t wait to eventually get my hands on the fully realized product.
Check out the free guide to see if it might be something that’s right for you and that you will want to support through the Kickstarter. You can also learn more and provide feedback by checking out the Kisarta Facebook Page or the official Facebook Group.