Tabletop RPGs

Should You Buy the Star Trek Starter Set from Modiphius

Are you a fan of Star Trek? While I will admit that my knowledge of the lore and history of the Star Trek universe is woefully inadequate compared with many out there, I enjoy it immensely and have seen most of the shows – still need to go through Enterprise and Discovery. I started the latter but didn’t quite get hooked yet. I want to give it a full shot, though. So, when Modiphius released Star Trek Adventures using their 2d20 system a couple of years ago, I picked up a copy of the Collector’s Edition. I read through it, enjoyed what the book offered, and watched a number of live plays, such as Shield of Tomorrow.

I wanted to play or run a game but didn’t have anyone I knew that was into the idea. So, it sat on my shelf with a lot of other games I own. Still, I liked the game and when I found the Star Trek Adventures Starter Set for a good price, I decided to pick that up as well. I was hoping that it might be laid out in a way that would make it easy to help me teach others how to play the game.

I’m happy to say that it does this job remarkably well. In fact, it’s one of the best starter sets that I’ve ever had, and other companies would do well to follow this model.

What Does the Starter Set Include?

The Starter Rules booklet contains all of the basic rules you are going to need, including starship combat. Everything is laid out in a logical manner that will make it easy for people to pick up the gist of the 2d20 system quickly and easily. If you have ever played any of the other 2d20 systems from Modiphius, you will feel right at home here. The rules are written clearly, too, which is nice. There are some RPGs that have language that seems purposefully obtuse, but Star Trek Adventures doesn’t suffer from that problem. The concisely and clearly present the rules in about 20 pages.

In addition to the Starter Rules booklet, you will also find 5 premade PC sheets, as well as a sheet that describes the abilities and stats of the PC’s ship, the USS Magellan. “A Star Beyond the Stars” is the starter campaign, which is split into three adventures that should be run one after the other. The Starter Campaign booklet is about 50 pages.

One of the best things about this set is the campaign. It is laid out in a very easy to read and understand manner that slowly guides the GM, introducing different rolls and aspects of gameplay slowly, so they and the players can get used to them. By the time you finish with the campaign (and likely well before you finish), you will be able to run a session easily.

The adventures also provide a lot of the lingo and tech-speak, which is nice. Like I said, when it comes to Star Trek, I’m not the most knowledgeable. The way it’s written can make me seem far more competent than I am. The way the adventures in this campaign (and others I have) are written makes them sound and feel like a real episode of the show, which is great.

Do You Need Special Dice for the Game?

The Starter Set also comes with a set of special Star Trek dice, but special dice aren’t needed in order to play. The d20 rolls don’t need any conversions (they are just d20s), and the d6 conversion is very simple. Literally, just remember that 3 and 4 on a d6 mean no damage and 5 and 6 mean a point of damage with an effect. It’s easy. Also, the price of the special sets of Star Trek dice online is very overpriced if you ask me. The dice are cool, but you are paying for the licensing.

Do I Recommend the Star Trek Adventures Starter Set?

If you love Star Trek and roleplaying games, and you want to start playing a great game that does a good job at capturing the feel and flavor of the setting, this is it. The starter set is a perfect introduction, and I highly recommend it. In fact, I enjoyed the starter set enough that I’ve dusted off my core book, bought the GM screen, and the Star Trek Adventures Beta Quadrant Sourcebook, not to mention a bunch of PDF adventures.

Go ahead and check it out. I have a feeling you might like it.

On a side note, I swear, if I don’t find some people near me that want to play, this might end up being one of the online games that I plan to start running toward the end of this year.

My Story "Red Skies" for the Dark Era TTRPG is Available to Read

Photo by Darren Robertson from FreeImages

Photo by Darren Robertson from FreeImages

Just a very short and quick post for today. I wanted to let folks know that the short story “Red Skies” that I had written for the Dark Era RPG is now available at their website.

I would love if you would go and check out the story. It has some horror, a little bit of that 60s-style pseudo science fiction, and some grossness. I thought it was quite fun to write, too, and I am proud that it will be a part of this game.

You can read the story by visiting It won’t cost you a thing other than the time it takes to read it. Plus, you can check out the rest of the Dark Era site to learn more about their roleplaying game.

A Quick Glance: Chicago by Night for Vampire the Masquerade 5E

World of Darkness Chicago By Night (V5).jpg

This morning, I woke up to find that the PDF for Chicago by Night, the Onyx Path book that I backed on Kickstarter last year, was finally out. I’ve loved the World of Darkness setting ever since I first saw the Vampire the Masquerade and Werewolf the Apocalypse books sitting on the shelf of Game Towne in Old Town, San Diego back in the mid-90s. I started to buy and collect the books, even though everyone I knew that the time was invested in Dungeons & Dragons.

I love my D&D as much as everyone else, but I also love the idea of horror games where you got to be the monster and you didn’t always have to be heroic. Needless to say, the idea really grabbed me, and I bought a lot of books. I did not get to play or run as much as I would have liked, but I was hooked on the setting. Unfortunately, those books that I had are now gone, but the love never left. A few years ago, I started collecting them again.

When the new version of Vampire the Masquerade was released, I snapped it up, naturally. I really like the way the new system works so far, and it’s not too different from what came before. As soon as the Kickstarter for Chicago by Night was live last year, I pledged. Onyx Path is a company that has rarely disappointed me, and I knew that the updated book would be in good hands. Matthew Dawkins, who is the lead designer for the book, loves the setting and knows it inside and out.

And now, I have the digital version sitting before me – and am still eagerly awaiting the hardcover down the line.

Since I just got the book, I haven’t had time to really read it, but I did want to provide a very brief look at the contents to give people an idea of what it contains. This contains only the briefest of looks. Those who are interested and who want to know more can let me know and I can do a deeper review down the road.

What’s in It?

As always, there is plenty of fiction in this World of Darkness book. I generally like the fiction (I’m a writer, so go figure), as it can help to provide readers with an idea of the tone and feel of the setting that you might not always get through the rules and descriptions alone.

There is:

  • Historical information about the city

  • Aspects of Chicago viewed through the lens of being Kindred

  • Information on Clan Lasombra

  • Key locations in the city that you can use

  • Information on areas around the city, such as Joliet and Gary, Indiana

  • Kindred and coteries in the city

  • Hooks for chronicles

  • A full chronicle called The Sacrifice

  • Lots more

The artwork is fantastic throughout, as well. Of course, I’ve come to expect that from Onyx Path.

Oh Yeah, the Werewolves

I was hoping that there would be some information on my beloved and fearsome werewolves. Given the history of the city, I couldn’t imagine there not being. There’s actually quite a bit of information and plot seeds that I saw with a quick glance. I haven’t delved too deep yet, but I am interested to see all that’s there for the werewolves. I’m also awaiting the next editions of Werewolf and Mage. I’m hoping they aren’t too far off.

There’s a lot to digest with this book, but there’s enough information here that I feel I could easily set a Chronicle here instead of San Diego or Los Angeles, to cities with which I am far more familiar. I’ve only glanced at it and read a small amount so far, but I am loving what I am seeing.

As I said before, if you want to know more about the book and want a full review, let me know in the comments. It’s going to take a while to get through it, though.

Check Out the Christmas in July Sale at

Great deals currently on DriveThruRPG

Great deals currently on DriveThruRPG

If you have a little bit of extra money to spend, and you are looking for some roleplaying supplements for your favorite games, or you are looking to try out a brand new game and system, you are in luck. The Christmas in July Sale over at (a site I’ve loved and used for years) has many thousands of products that are currently 25% off.

While I certainly don’t have the time to talk about all of the products that are on sale here, I can let you know a little about a few gems that I have found and that you might like, as well. Just a blurb on these for now, as I will be reading them and figuring out how to play them over the next few weeks or so.

The Dawnline


In this game from Voidspiral Entertainment, players are a group of vampires who protect a nomadic village of humans on the world of Janus. This village is always on the move, always trying to stay within the moving twilight. They need to remain ahead of dawn but not too deep into the darkness ahead where terrible things live.

Why do the vampires help the village? It’s a mutually beneficial relationship. There are dangers in the twilight, as well. There are ruins to explore for supplies, terrible monsters, other villages, bandits, and much more. The village needs the protection of the vampires, and the vampires need the blood of the village. They also need a connection to humanity, so they do not lose all of their own.

The vampires are also not run of the mill vamps. Most of the types are… different. And it’s kind of incredible.

This is a weird and cool setting that I feel needs more attention, and I can’t do it justice in this space. Go and check out The Dawnline on I don’t think you’ll be disappointed.

H.P. Lovecraft Preparatory Academy

HP Academy.jpg

What you get with this game is exactly what you would expect from the title. Imagine the Cthulhu Mythos mixed with Harry Potter. You play as first-year students at the H.P. Lovecraft Preparatory Academy, and you can choose from six different character classes including witch, mad scientist, summoner, hybrids, dreamers, and Mondays (mundane folk). As you can imagine, there’s a lot of humor, not just horror, in this setting.

The book is 366 pages and is filled with fun info that can help to make for some great sessions. It features a full, detailed campus with a lot of nods to mythos fiction and other horror luminaries. For example, there is King Hall, Barker Hall, Cushing Hall, and Stoker Hall. You could also take some of your adventures off the campus and out into the town of Arkham and the world beyond.

It looks like a lot of fun! There is even a Savage Worlds ruleset for those who prefer it.

So Many Others

I don’t have too much time for this mid-week post, but I did want to list a couple of other cool games that I’ve either bought during this sale, have had for a while, or that I would like to get in the near future.

There are a lot of options, but it is extremely late at the time I am writing this and I am tired. I’m only missing High Plains Samurai and Würm from this list right now, and I plan to remedy that by the weekend. As an aside, Unity and Overlight are both beautiful books (I have both the pdfs and the hardcovers for each of those).

Whether any of these games interest you or not, do yourself a favor and go check out the discounts on the site before the sale is over. You are sure to find something that you’ll enjoy.

If any of the above games are of interest, and you might like to see an actual review, let me know. I will try to schedule it for an upcoming article.

As a note, the links I have provided above are affiliate links, which help to pay for the site.

Check Out These Great Roleplaying Games with a Stranger Things "Vibe"

Stranger Things Season 3

Stranger Things Season 3

Now that you’ve binged the entire third season of Stranger Things, what are you going to do when those pangs of nostalgia make you want to return to the 1980s for some good and creepy fun?

Well, there’s always roleplaying games.

Sure, you could play Dungeons & Dragons. It’s the game I run and play the most right now even though I love a ton of other games too. Hasbro even has a Stranger Things Dungeons & Dragons Starter Set that features an adventure called Hunt for the Thessalhydra “written by” Mike Wheeler, the character from the show. Luring people in with the siren song of Stranger Things can be a good way to get people into D&D. However, what if you don’t want to play in the typical fantasy setting?

What if you want to portray your own group of kids in the 1980s that are uncovering dark secrets, enjoying the freedom of childhood, and fighting and fleeing from terrible monsters? Well, you are in luck because there are plenty of roleplaying games that do specifically that.

Let’s take a look at a short list of options that you might want to check out further.

Tales from the Loop

Tales from the Loop

Tales from the Loop

Tales from the Loop, from Free League and Modiphius, is a fantastic game based on the world created by artist Simon Stålenhag. It takes place in a very different, yet familiar, version of the 1980s. The setting is full of advanced technology along with Research in High Energy Physics facilities, also called Loops.

Two locations (one in the U.S. and one in Sweden) with Loops are detailed in the book., along with advice on creating a town of your own with a Loop facility. A range of secret experiments occurs in these particle accelerators, as well as accidents including rips in the space-time continuum, illnesses, strange machinery, cyborgs, robots, strange beasts and much more.

Really, you can tailor the setting to how you what and the types of creatures and obstacles you want to face.

It is a simple d6 system. Ratings determine the number of dice you roll, and you will need to get a 6 on at least one of the dice for success. Most of the time, you will only be required to get one success.

More to Love

There is also a new Loop game called Things from the Flood, which is something of a sequel. You can play older kids, it takes place in the 90s, and this game can be lethal, whereas the kids in Tales from the Loop don’t die.

Guess what? Tales from the Loop is also being turned into a TV series by Amazon. Let’s hope they took a cue from the artwork because I really want to see Stålenhag’s work come to visual life.

Another beautiful image from Tales from the Loop

Another beautiful image from Tales from the Loop

Kids on Bikes

Kids on Bikes

Kids on Bikes

I recently talked about Kids on Bikes in a recent post you can find here, so I won’t bore you with all of that same information again. The thing that really helps to make this feel like Stranger Things is the fact that there can be a powered character in the game, like Eleven. Instead of having one player as the powered characters, they are controlled by the entire group of PCs. It is another very simple rules system, too, so it shouldn’t take long to get a game going.

If you are interested, there is a cool live play that’s on YouTube called Kollok 1991 that uses this system.

Dark Places & Demogorgons

Dark Places & Demogorgons

Dark Places & Demogorgons

Dark Places & Demogorgons from Bloat Games is an Old School Revival (OSR) game that uses a somewhat modified version of the classic rules from Dungeons & Dragons in the 1970s. The rules are simple, and there is a target number guideline table for difficulty checks and relatively simple combat.

Keep in mind that like the other games on this list, it tends to be less about combat than it is about investigation and finding ways to take care of the problems without fighting. After all, a group of kids might be able to stand up to bullies but confronting a raging werewolf head on and without anything to aid them is likely to lead to characters getting ripped apart.

That’s not to say that you can’t have combat. The kids should be smart about how they take down the monsters, and they should be rewarded for it. The GM should also try to come up with multiple methods of dealing with a problem and reward the players for thinking outside of the box.

With this system, there are some optional rules for character classes. In addition to the “typical” types of kid and teen classes, you could play as someone with psionics, an experiment, a Firestarter, or a telekinetic. Unlike Kids on Bikes, players can create powered characters, as long as the GM allows it in their game.

If you are familiar with D&D and like how the system works, it shouldn’t take long for you to understand how to play and run the game. In addition to the Dark Places & Demogorgons core book, there are quite a few supplements available for it already. These include a werewolf sourcebook, a vampire sourcebook, a UFO investigator’s handbook, a ghost hunter’s handbook, and a cryptic manual.

I’ve run a couple of sessions of this game, and it’s a lot of fun. It was easy to get people already accustomed to D&D on board.

Stranger Stuff

Stranger Stuff

Stranger Stuff

With this option from Fat Goblin Games, the similarity is right in the title. At the time of this writing, there is only a PDF available, but it’s likely that there will be a print on demand option coming from before too long. It is based on a game called vs. Stranger Stuff – Season 2, also from Fat Goblin Games, but has been adapted to use with the TinyD6 system.

When the player attempts something that could fail, they will roll 2d6. If they roll a 5 of 6, it is a success. In some circumstances, the player might get advantage, which allows them to roll 3d6. Disadvantage would allow the players to roll only 1d6. Combat is slightly more complicated, but it is still easy to learn.

I really like the style, layout, and the art of Stranger Stuff. It’s another rules-lite system, and it is easy to pick up and get a game going without too much work on the part of the GM.

What Else?

These are some of the games that I know about and own that work well for emulating stories like those you might find in Stranger Things. I’m sure there are plenty of other games out there that can do the same. Feel free to talk about them in the comments.

A Quick Review of Festivals, Feasts and Fairs by Ashley May

An easy to use and affordable resource for Dungeon Masters.

An easy to use and affordable resource for Dungeon Masters.

I do a lot of homebrewing and I often have to come up with ideas on the fly… which can sometimes be more taxing than I really like. This is especially true after a long week of writing for my day job. That’s why I really appreciate products like Festivals, Feasts and Fairs by Ashley May. This book is fun and filled to the brim with useful information.

Available on the DM’s Guild, this .pdf is filled with easy to use, fun activities/ideas that you can throw into your Dungeons & Dragons games for when the characters have a little bit of downtime. There will be plenty of fun interactive activities, which you can incorporate into more than just fairs and festivals.

Although the book is only about 40 pages, it is full of great information that makes it easy to create holiday celebrations for a town or city, to create a carnival or circus, to create festivals, feasts, fairs, and to round them out with a wealth of activities.

You will even find rules for archery contests, arm wrestling, drinking contests, eating contests, jousting, milking cows, pig calling, carnival games, and… so much more. It gets even better. The book has information about vendors of different types, fortune telling, different types of items that can be found around a carnival or fair, six new magic items, two new backgrounds – carnie and mummer.

Lots of content that will be easy to integrate into just about any campaign.

Lots of content that will be easy to integrate into just about any campaign.

The book gives you plenty of information to put a festival or event (or even an entire traveling carnival) together relatively quickly and easily, which is a huge benefit to me. You will even find sample festivals that can be quickly re-skinned and slipped right into your campaign.

I’ve already used information from the book a couple of times, and I will be doing so in the future, as well. It’s one of my favorite purchases from the DM’s Guild thus far.

For less than $4, I highly recommend this for any overworked DMs who might want to have a simple way to put together some fast, fun things for the players to do. And like I said, it’s likely to ignite your imagination and provide you with some interesting story ideas. Check it out.

Odyssey of the Dragonlords – A Short and Sweet Look

Odyssey of the Dragonlords from Arcanum Worlds and Modiphius

Odyssey of the Dragonlords from Arcanum Worlds and Modiphius

I have been looking for a good setting for Dungeons & Dragons 5E that features the look and feel of Ancient Greece and Greek mythology for a while now, and I think I might have finally found what I’m looking for. Odyssey of the Dragonlords, created by James Ohlen and Jesse Sky from Arcanum Worlds, is being published by Modiphius and should come out later this year. From what I’ve seen so far, it rings all the right bells for me. It is a setting, as well as a campaign, and it should be able to provide the type of flavor that I am looking for.

The project successfully finished its Kickstarter recently, but that doesn’t mean that you’ve missed out – which is fortunate because I am still trying to put aside some extra money to get it through Modiphius when it releases. If this type of setting and adventure interests you, go check out what’s available to order.

Odyssey of the Dragonlords Player’s Guide

Odyssey of the Dragonlords Player’s Guide

Even better, you can check out the Player’s Guide, which is currently FREE on the Modiphius site. Head there (or to and download it and check it out for yourself. The free guide is only about 30 pages long right now, but it is full of great information – you could even get started adventuring in Thylea before the main product releases. The Players Guide contains the history of the land of Thylea, the kingdoms and factions of the land, the myths, the laws, new playable races, backgrounds, epic paths, information on the gods and Titans, the Dragonlords, and more. I’ve read through it a few times already, and I can’t wait until the whole product releases.

If you’ve ever wanted to play in a Greek-style setting that has its own mythology rather than being tied to real-world myths (which your players are probably already familiar with), this could be the setting for you. I’m seriously looking forward this set and will be purchasing the Gold Medalist late pledge through Modiphius in a couple of weeks.

From the setting to the fantastic art and writing, this is a land I can’t wait to adventure in… although let’s be honest, I’ll probably still be the DM rather than a player. I know my lot in life. I can already think of plenty of ways that I want to take Greek myths and twist them and reconfigure them to fit into this setting – familiar, but able to keep players who know mythology on their toes.

Anyway, go check it out!

New RPG Content on the Way

It’s been a while, hasn’t it?

We aren’t gone, but there has been a bit of a hiatus that will – hopefully – be over for a while. I have a lot of article ideas to get up, along with a host of reviews that I am slowly working on for games like:

Rumors for New Dungeons & Dragons 5E Settings - Will Eberron Be Coming Soon? What About Other Settings, Like Planescape?

It's been an unfortunately long time since I've been able to post, mostly because the day writing job as a freelancer and the work on other personal writing projects has impacted just how much time I have to write posts. It happens. Hopefully, things will change to give me more time sooner rather than later.

For now, though,  here's a short post based on some rumors and, well, some decent evidence. @BrainClouds (David Flor) posted on Twitter that he discovered that the DM's Guild is adding a setting that many people already know and love - Eberron. It looks like Wizards of the Coast might have leaked their own secret a bit early through the DM's Guild, and David was keen-eyed enough to spot it.

Happy Mother’s Day: D&D Origin Story

I’ve talked about this before. It’s essentially the origin story of why I love and play Dungeons & Dragons, similar to what I have on the about us page. Being Mother’s Day, thought, I wanted to write about it again here because there are just those days where I miss my mother a lot, and this is certainly one of them.

Northeastern Olandara: My First Map for the New Campaign World With Inkarnate Pro

I haven’t had much of a chance to put up as many posts as I would like, and a big part of that is due to the amount of work I’ve been putting into a massive Dungeons & Dragons project that will eventually (hopefully) see the light of day – we’re pushing for fall of 2018. Of course, this will all depend on a range of factors, and one of those is my ability to take care of a bunch or preproduction and production stuff. But that’s not really the focus of this article. This is about my experience with Inkarnate, an online map making tool.

Don’t Be a Backseat DM: Let the Dungeon Master Handle the Game

In the last article, I talked about some tips for those who were new to DMing and gamemastering. I thought it was appropriate to follow up with a quick bit of advice for Dungeon Masters who are now players in campaigns whether they are run by experienced or novice DMs. As the title states, don’t be a backseat DM. What does this mean though?

Don’t Be Afraid to DM! 6 Tips to Help You Get Ready to Take on the Dungeon Master’s Seat

Since the dawn of roleplaying games, there has always been a shortage of gamemasters. Everyone loves to play, but people tend to be somewhat reticent when it comes to sitting in the DM’s chair for one reason or another. Sure, there’s more work that goes into planning a session on the DM’s part than the players’, but it is also highly rewarding. Watching people partake in stories that you’ve created, and watching their characters grow and develop is fantastic.

You get to create storylines and adventures, become the NPCs and the monsters, and develop your own world if you wish (or play in one of the campaign settings already in place, such as Forgotten Realms, Eberron, or Tal’Dorei from Critical Role.)

Of course, there’s also the elements of fear and doubt that creep into the mind when you’ve never been a DM before. You are afraid of getting it wrong.

Don’t worry. It’s not as hard as you think. I’ve written about this sort of thing before, but it bears repeating. Being a DM is honestly not that difficult once you get rolling, and the tips below can help to make it even easier.

Miniature from Hero Forge - A Half-Orc Named Pesci

I've only recently started down the path to minis for Dungeons & Dragons, and I still don't use them in all of my games. I started with some of the pawn sets put out by Paizo, which were of a higher quality than I had initially anticipated. Then, I started to fall down the rabbit hole even further, and I began to look at the many different mini options out there, including the prepainted minis from Pathfinder, along with Nolzur's Marvelous Miniatures. They were all relatively cheap, and I figured I could grab a few here and there and then eventually learn how to paint (still working on that last part).

I had also heard of a popular company called Hero Forge, which allows people to make custom minis for their game. I loved the idea, but it's a costly venture. I spent about $35 for a single mini (a birthday present of the half-orc fighter Pesci, my friend Erin's character in a game we play set in Tal'Dorei). Let's look at some photos of Pesci and images of some other minis for a comparison.

D&D Video Update for Mordenkainen’s Tome of Foes from Wizards of the Coast

More news (a lot more news) has been released regarding the upcoming D&D book Mordenkainen's Tome of Foes, but rather than having me dissect it all and write out a long winded post regarding the book, I thought I would provide you with a video of Dragon Talk from Wizards of the Coast. Hosted by Greg Tito and Shelley Mazzanoble, with guests Kate Irwin and Jeremy Crawford who are working on the book, the video delves into much of what we can expect when we get our hands on the book at the end of May.

I have to say, I'm even more excited now than I was when the first information was released.

New D&D Book Coming Soon: Mordenkainen’s Tome of Foes

Some great news from the folks at Wizards of the Coast! They just announced that there will be a new book releasing on May 29, 2018, called, as you saw in the title, Mordenkainen’s Tome of Foes. While we don’t know a whole lot about the book quite yet, I’m already looking forward to it based on how happy I’ve been with Xanathar’s Guide to Everything, which I find myself perusing and using more and more often.

DM Tips and Opinions: Running a Small Group for D&D and Other RPGs

Back in the day, the crew I used to play with would be six or seven strong most of the time, and that’s what I was accustomed to. Today, I generally run much smaller groups for D&D, Star Wars, and other RPGs. In fact, it’s often just four in total, including me as the DM. There are both good and bad things about running a small group. Let's look into it.

D&D Random Tables: What’s for Dinner at the Tavern Tonight?

Tables can make the life of a Dungeon Master a lot easier, and I have always been a big fan. They can allow the GM to come up with exactly what they need on the fly

Since I feel there can never be too many tables, I thought I might put up a very simple table from time to time that you can take and use in your own games. Depending on whether people find these handy or now, I will try to add a new table of some sort every couple of weeks, and I will try to switch things up a bit with different types of tables for different sorts of games (modern, horror, etc.). For now, though…

5 Gifts for Tabletop RPG Players

Recently, I put up an article on items that DMs and GMs might like as a gift. However, I don’t want to leave out the players. I also figured I should do it before the holidays, even though these are great gifts no matter the occasion. After all, a gamemaster wouldn’t have much to do if there were no players. So, here’s a list of some items that you may want to consider picking up for some of your favorite roleplayers out there. While they might not need all these items, they can be a lot of fun.

Check out 5 great types of gifts for tabletop RPG players.

6 Gifts Your GM/DM Might Like This Holiday Season

It’s always a good idea to keep the GM happy. After all, the Gamemasters are crafting stories and adventures to keep you and the rest of the party entertained for hours at a time, often pulling characters, locations, and stories out of their derriere to help keep things moving. It’s a fun job, but a big one, so why not express thanks to that wonderful Dungeon Master, Gamemaster, Keeper, or Storyteller in your life. I’m not saying it’s going to stop a terrible fate for the characters in your party… but it couldn’t hurt.

So, here are five gift ideas that you might want to give to your DM this holiday season.