Back in the day, the crew I used to play with would be six or seven strong most of the time, and that’s what I was accustomed to. Today, I generally run much smaller groups for D&D, Star Wars, and other RPGs. In fact, it’s often just four in total, including me as the DM. There are both good and bad things about running a small group. Let's look into it.
A couple of weeks ago, I decided to come up with what I hoped would be a fun one-shot that would take place in Matt Mercer’s Tal’Dorei during the holiday of Winter’s Crest. I wanted to add a few holiday special tropes along with some beloved Critical Role characters for the PCs to possibly interact with depending on just how things went for them and the decisions they made.
I ran it for two players, as the other player from the usual Tal’Dorei campaign was unable to attend. It was a single session of about five hours or so. By all accounts, it was a success… a weird and sometimes funny “success”.
I thought I would provide a brief outline of the adventure here without any stats or too much to detract from the story, and so you can more easily adapt it if you would like to run the adventure at any point. You can scale the foes up or down to meet your party’s needs in terms of number, health, etc.
Spoilers: If you or any of your players watch Critical Role, and you haven’t finished the adventures of Vox Machina, there are spoilers in the content. Be warned. This story takes place about six or seven years after the final episode. That said, I think those who have finished the series will have a good time with the story, although there’s a hell of a lot of fan service… some might not like that. Also… this post is long. Sorry about that.
Have you given Tales from the Loop a shot yet? I love the whole theme of the setting (weird crap happening in the 1980s, kids involved in investigating the mysteries, an excuse to break out some old music, etc.) and am getting ready to run a game in a week or two. I have also been wondering just when they would release a new book for the setting. Fortunately, the wait is over.
Recently, I put up an article on items that DMs and GMs might like as a gift. However, I don’t want to leave out the players. I also figured I should do it before the holidays, even though these are great gifts no matter the occasion. After all, a gamemaster wouldn’t have much to do if there were no players. So, here’s a list of some items that you may want to consider picking up for some of your favorite roleplayers out there. While they might not need all these items, they can be a lot of fun.
Check out 5 great types of gifts for tabletop RPG players.
Roleplaying games, whether it’s Dungeons & Dragons, Star Wars, Starfinder, Cypher System or anything else, really can be for just about everyone. If you are on this site, then there’s a good chance you feel the same way or you at least want to learn more about how RPGs can affect kids.
There’s something magic about these types of games. They pull you away into a new world or into the setting of your favorite book or movie. I feel that they can be great for people of just about every age (why not have people in retirement homes start playing to keep sharp? It's better than sitting and staring at the television). Let's check out some of the best reasons kids should play.
Sorry for the lack of content on Roll for Geek recently. There were some issues with the website, but things seem to be back on track... still not entirely sure what gremlins were at work. We will have regular articles and whatnot once again, very soon… probably later today or tomorrow.
Have a great weekend!