D&D

Dungeons & Dragons Funko Coming in February 2020

Minsc & Boo (you just know that adorable giant space hamster is itching to go for the eyes)

Minsc & Boo (you just know that adorable giant space hamster is itching to go for the eyes)

Whilst scouring Amazon last night, I happened upon the equivalent of chocolate and peanut butter for me (note: I also like chocolate and peanut butter). It seems that Funko and Wizards of the Coast are going to be putting out some cool looking Dungeons & Dragons Funko Pop! Figures including Asmodeus and Minsc & Boo (both pictured), which are already available for preorder. I’ve heard that there will be a Mind Flayer, as well, but I am yet to see an image of it on Amazon.

What Could Come Next?

I imagine that there will be future collaborations, as Funko lines tend to grow over time. With all of the options available in the rich lore of Dungeons & Dragons, there could be a lot of really cool Funkos in our future.

Asmodeus… a pleasant sort of fellow.

Asmodeus… a pleasant sort of fellow.

Imagine some figures from the old cartoon from the 1980s, or a Drizzt Do’Urden figure (maybe even one of Guenhwyvar), or how about the Companions of the Lance like Raistlin, Tanis, and the Hoff (well, Tasslehoff Burrfoot anyway) and the rest. I imagine that quite a few people would like a Strahd figure, as well. How about a giant Tiamat Funko? Just think of all of the cool monster figures they could do! I could seriously go completely broke, and I imagine I’m not alone.

There are a lot of possibilities, and I am excited to see what else might be coming in the future from this pairing. What types of D&D Funkos might you like to see?

Explore the Upcoming 5E Campaign Setting of Kisarta for Dungeons & Dragons: Grim Horror at Its Finest

Logo-Kisarta-Subtitle-White.png

You remember the teeth of the wolf sinking into your throat and tearing it out. You remember the blood spilling out of you, steaming as it hit the frost-covered ground. You died. But you didn’t enter the afterlife you were promised. Your Soul was lost and trapped somewhere else entirely….

Every Soul that enters Kisarta awakens inside a tomb with their name, in a gloomy and seemingly endless cemetery. As they raise from their tombs, Souls catch glimpses of the faint lights of Limbo, and above them the pale, heatless light of a ghostly sun eternally floating in a black, starless sky: Kisarta.

- From the Kisarta Quickstart Guide

I love reading about new campaign settings, and I was excited to take a look at this setting when the publisher reached out to RollforGeek on Facebook to let me know about the setting and to see if it might be something that interested me.

It has me more than a little intrigued. It’s dark, grim, dismal, and still have beautiful and evocative artwork, which you can see below. If you’ve been looking for a truly dark D&D setting, Kisarta could be for you. It will be published in Italian and English, and it has a Kickstarter that begins on July 22.

What is Kisarta?

Kisarta Quickstart V.1.0 Cover Eng.jpg

The entire premise of the Kisarta 5E campaign setting is grim and dismal. The city of Limbo is vast, bizarre, and the world is connected to different planes called the Seven Dominions each ruled by a Guardian. The Seven Dominions are not any nicer than Limbo. There’s the Crucible of the Damned, The Howling Forest, The Nameless Abyss, The Ocean of Lost Souls, The Pit of Eternity, The Radiant Citadel, and The Whispering Desert.

There are also the Lords of the Black Circle, who are even more powerful and evil than the Guardians of the Seven Dominions, cults and religions, madness and damnation rules, organizations, new races, changes to classes, new classes, and so much more. In fact, the Abomination class looks like a lot of fun to play. There’s all sorts of weirdness and horror happening in this setting, and that makes me happy.

It includes some brutal rules that you might not be used to in 5E, as well. For example, a short rest in Kisarta is eight hours, and a long rest is seven days. This will make most parties carefully consider how and when they get into combat. It will also require that the GM is creating encounters that are still balanced. This helps to emphasize just how unfriendly this setting is.

The City of Limbo with the Pale Sun Hanging Overhead

The City of Limbo with the Pale Sun Hanging Overhead

There is going to be a lot to explore in this campaign setting, and the quickstart guide only touches on them right now. It’s enough to get you started, and there is a lot of meat in the 35 pages. In fact, there’s more information in the guide than I’ve found in some fully released products that are twice the size. I can’t wait to eventually get my hands on the fully realized product.

I suggest that you consider checking out the free guide. You can download it here or through DriveThruRPG.

Check out the free guide to see if it might be something that’s right for you and that you will want to support through the Kickstarter. You can also learn more and provide feedback by checking out the Kisarta Facebook Page or the official Facebook Group.

Kisarta-Soul.jpg

Check Out These Great Roleplaying Games with a Stranger Things "Vibe"

Stranger Things Season 3

Stranger Things Season 3

Now that you’ve binged the entire third season of Stranger Things, what are you going to do when those pangs of nostalgia make you want to return to the 1980s for some good and creepy fun?

Well, there’s always roleplaying games.

Sure, you could play Dungeons & Dragons. It’s the game I run and play the most right now even though I love a ton of other games too. Hasbro even has a Stranger Things Dungeons & Dragons Starter Set that features an adventure called Hunt for the Thessalhydra “written by” Mike Wheeler, the character from the show. Luring people in with the siren song of Stranger Things can be a good way to get people into D&D. However, what if you don’t want to play in the typical fantasy setting?

What if you want to portray your own group of kids in the 1980s that are uncovering dark secrets, enjoying the freedom of childhood, and fighting and fleeing from terrible monsters? Well, you are in luck because there are plenty of roleplaying games that do specifically that.

Let’s take a look at a short list of options that you might want to check out further.

Tales from the Loop

Tales from the Loop

Tales from the Loop

Tales from the Loop, from Free League and Modiphius, is a fantastic game based on the world created by artist Simon Stålenhag. It takes place in a very different, yet familiar, version of the 1980s. The setting is full of advanced technology along with Research in High Energy Physics facilities, also called Loops.

Two locations (one in the U.S. and one in Sweden) with Loops are detailed in the book., along with advice on creating a town of your own with a Loop facility. A range of secret experiments occurs in these particle accelerators, as well as accidents including rips in the space-time continuum, illnesses, strange machinery, cyborgs, robots, strange beasts and much more.

Really, you can tailor the setting to how you what and the types of creatures and obstacles you want to face.

It is a simple d6 system. Ratings determine the number of dice you roll, and you will need to get a 6 on at least one of the dice for success. Most of the time, you will only be required to get one success.

More to Love

There is also a new Loop game called Things from the Flood, which is something of a sequel. You can play older kids, it takes place in the 90s, and this game can be lethal, whereas the kids in Tales from the Loop don’t die.

Guess what? Tales from the Loop is also being turned into a TV series by Amazon. Let’s hope they took a cue from the artwork because I really want to see Stålenhag’s work come to visual life.

Another beautiful image from Tales from the Loop

Another beautiful image from Tales from the Loop

Kids on Bikes

Kids on Bikes

Kids on Bikes

I recently talked about Kids on Bikes in a recent post you can find here, so I won’t bore you with all of that same information again. The thing that really helps to make this feel like Stranger Things is the fact that there can be a powered character in the game, like Eleven. Instead of having one player as the powered characters, they are controlled by the entire group of PCs. It is another very simple rules system, too, so it shouldn’t take long to get a game going.

If you are interested, there is a cool live play that’s on YouTube called Kollok 1991 that uses this system.

Dark Places & Demogorgons

Dark Places & Demogorgons

Dark Places & Demogorgons

Dark Places & Demogorgons from Bloat Games is an Old School Revival (OSR) game that uses a somewhat modified version of the classic rules from Dungeons & Dragons in the 1970s. The rules are simple, and there is a target number guideline table for difficulty checks and relatively simple combat.

Keep in mind that like the other games on this list, it tends to be less about combat than it is about investigation and finding ways to take care of the problems without fighting. After all, a group of kids might be able to stand up to bullies but confronting a raging werewolf head on and without anything to aid them is likely to lead to characters getting ripped apart.

That’s not to say that you can’t have combat. The kids should be smart about how they take down the monsters, and they should be rewarded for it. The GM should also try to come up with multiple methods of dealing with a problem and reward the players for thinking outside of the box.

With this system, there are some optional rules for character classes. In addition to the “typical” types of kid and teen classes, you could play as someone with psionics, an experiment, a Firestarter, or a telekinetic. Unlike Kids on Bikes, players can create powered characters, as long as the GM allows it in their game.

If you are familiar with D&D and like how the system works, it shouldn’t take long for you to understand how to play and run the game. In addition to the Dark Places & Demogorgons core book, there are quite a few supplements available for it already. These include a werewolf sourcebook, a vampire sourcebook, a UFO investigator’s handbook, a ghost hunter’s handbook, and a cryptic manual.

I’ve run a couple of sessions of this game, and it’s a lot of fun. It was easy to get people already accustomed to D&D on board.

Stranger Stuff

Stranger Stuff

Stranger Stuff

With this option from Fat Goblin Games, the similarity is right in the title. At the time of this writing, there is only a PDF available, but it’s likely that there will be a print on demand option coming from DriveThruRPG.com before too long. It is based on a game called vs. Stranger Stuff – Season 2, also from Fat Goblin Games, but has been adapted to use with the TinyD6 system.

When the player attempts something that could fail, they will roll 2d6. If they roll a 5 of 6, it is a success. In some circumstances, the player might get advantage, which allows them to roll 3d6. Disadvantage would allow the players to roll only 1d6. Combat is slightly more complicated, but it is still easy to learn.

I really like the style, layout, and the art of Stranger Stuff. It’s another rules-lite system, and it is easy to pick up and get a game going without too much work on the part of the GM.

What Else?

These are some of the games that I know about and own that work well for emulating stories like those you might find in Stranger Things. I’m sure there are plenty of other games out there that can do the same. Feel free to talk about them in the comments.

5 Things I Love About Ghosts of Saltmarsh

Ghosts of Saltmarsh

Ghosts of Saltmarsh

I’ve finally had some time to go through the latest offering from Dungeons & Dragons, Ghosts of Saltmarsh and thought I would let folks know about a few of the things that I really enjoyed and found useful from the book. I imagine that some others will find these to be useful, as well, and it might help them in their buying decisions. So, let’s take a look at five things that I love about this supplement.

Thing the First: The Town of Saltmarsh

All seven of the adventures in the book take place in and around the area of Saltmarsh, which really could be placed in just about any campaign world with very little tweaking. The town itself has quite a bit of background information provided, and it might be fun to have characters from the town or a nearby settlement. There are even some new backgrounds, along with tips on how to use backgrounds from the Player’s Handbook in the setting. New backgrounds include Fisher, Marine, Shipwright, and Smuggler.

The town and the region are well-detailed with plenty of places to go, factions, NPCs to interact with, locales for adventure, and more. Geographic features of interested include The Dreadwood, Drowned Forest, and Hool Marshes.

There is plenty to mine from in the book even if you don’t use the adventures as they are written. I usually pick and choose with these sorts of books, and there is a lot here, as you will see. Actually, this is one that I might try to run some of the adventures closer to how they are written rather than just mining from them.

Thing the Second: The Ships, Crew, and Upgrades

There are several stat blocks and maps for different types of ships including:

  • Galleys

  • Keelboats

  • Longships

  • Rowboats

  • Sailing ships

  • Warships

There’s some brief information on crew members and officers that a ship would need, there are hull and movement upgrades that can be added to ships, weapon upgrades, figurehead upgrades, and more. One of my favorites, because it is weird, is the Death Vessel hull upgrade, which uses materials harvested from the Shadowfell to provide the ship with an aura of dread… that just sounds neato.

Thing the Third: Combat, Travel, and Hazards on the Seas

The rules for ship combat and travel on the seas are straightforward and simple, which I like. Everything is streamlined in combat and the travel portions. DMs can learn how to add various types of hazards to the travel, and to the combat, such as having a fire erupt on a ship while it is in combat. There are simple tables to help deal with a range of issues that could crop up, and best of all, it really helps to ignite my imagination.

Thing the Fourth: Ocean Environs and Ship Encounters

This section of the book deals with all of the strangeness and awesomeness of the sea. You will find information on blue holes, sandbars, coral reefs, learn how currents can affect travel, and learn more about the dangers of the depths. Some of the other fun environs detailed include kelp forests, Kraken graves, eldritch mist, magical storms, and… you get the idea. There is a lot, and they all have DCs or tables with them to make them easy to use.

The Ship Encounters section is great too, making it easy to come up with random encounters quickly. The ship name generator is a lot of fun, as is the crew name generator.

Thing the Fifth: Mysterious Islands

This is a great feature and a simple way to set up some wild and fun encounters for your players. You roll to determine the theme of the island, the leader of the island, and story hooks. Very simple, but great for getting the imagination going. Let’s take a look at a random result that I will roll right now (mainly because I want to roll some dice). And for the fun of it, I rolled up a crew member name.

So…

Our crew member, Drizzly Mast (I swear that’s a possible combo in the book), finds a mysterious island that is about two miles long and five miles wide. Since good ol’ Drizzly has been in the tropics, he will come across a tropical island. It has an “alien” theme and the island leader is a beholder. Some of the inhabitants on the island are cult fanatics who refuse to interact with the characters, seeing them as lesser beings. The story hook rolled for the island is that the leader has a spell scroll of true resurrection in its belongings.

It is a quick and easy encounter that could be a lot of fun and quite a challenge.

These are just five of the things that I love about the book. There are more, but I am already getting dangerously close to 1,000 words.

Do You Need to Buy Ghosts of Saltmarsh?

As with most of the Dungeons & Dragons books that are not a part of the core three (Player’s Handbook, Dungeon Master’s Guide, and the Monster Manual), you don’t need them. However, there are some fun adventures in the book, along with the other elements that I discussed above.

It has a lot going for it in my opinion, and if you like nautical adventures and you plan to have some seafaring in your campaign, this is a great way to get some new backgrounds, additional rules, and new creatures that you can use. If you are on the fence and you have the money for it, I’d say go for it. For me, it was well worth the money.

A Quick Review of Festivals, Feasts and Fairs by Ashley May

An easy to use and affordable resource for Dungeon Masters.

An easy to use and affordable resource for Dungeon Masters.

I do a lot of homebrewing and I often have to come up with ideas on the fly… which can sometimes be more taxing than I really like. This is especially true after a long week of writing for my day job. That’s why I really appreciate products like Festivals, Feasts and Fairs by Ashley May. This book is fun and filled to the brim with useful information.

Available on the DM’s Guild, this .pdf is filled with easy to use, fun activities/ideas that you can throw into your Dungeons & Dragons games for when the characters have a little bit of downtime. There will be plenty of fun interactive activities, which you can incorporate into more than just fairs and festivals.

Although the book is only about 40 pages, it is full of great information that makes it easy to create holiday celebrations for a town or city, to create a carnival or circus, to create festivals, feasts, fairs, and to round them out with a wealth of activities.

You will even find rules for archery contests, arm wrestling, drinking contests, eating contests, jousting, milking cows, pig calling, carnival games, and… so much more. It gets even better. The book has information about vendors of different types, fortune telling, different types of items that can be found around a carnival or fair, six new magic items, two new backgrounds – carnie and mummer.

Lots of content that will be easy to integrate into just about any campaign.

Lots of content that will be easy to integrate into just about any campaign.

The book gives you plenty of information to put a festival or event (or even an entire traveling carnival) together relatively quickly and easily, which is a huge benefit to me. You will even find sample festivals that can be quickly re-skinned and slipped right into your campaign.

I’ve already used information from the book a couple of times, and I will be doing so in the future, as well. It’s one of my favorite purchases from the DM’s Guild thus far.

For less than $4, I highly recommend this for any overworked DMs who might want to have a simple way to put together some fast, fun things for the players to do. And like I said, it’s likely to ignite your imagination and provide you with some interesting story ideas. Check it out.

Odyssey of the Dragonlords – A Short and Sweet Look

Odyssey of the Dragonlords from Arcanum Worlds and Modiphius

Odyssey of the Dragonlords from Arcanum Worlds and Modiphius

I have been looking for a good setting for Dungeons & Dragons 5E that features the look and feel of Ancient Greece and Greek mythology for a while now, and I think I might have finally found what I’m looking for. Odyssey of the Dragonlords, created by James Ohlen and Jesse Sky from Arcanum Worlds, is being published by Modiphius and should come out later this year. From what I’ve seen so far, it rings all the right bells for me. It is a setting, as well as a campaign, and it should be able to provide the type of flavor that I am looking for.

The project successfully finished its Kickstarter recently, but that doesn’t mean that you’ve missed out – which is fortunate because I am still trying to put aside some extra money to get it through Modiphius when it releases. If this type of setting and adventure interests you, go check out what’s available to order.

Odyssey of the Dragonlords Player’s Guide

Odyssey of the Dragonlords Player’s Guide

Even better, you can check out the Player’s Guide, which is currently FREE on the Modiphius site. Head there (or to DriveThruRPG.com) and download it and check it out for yourself. The free guide is only about 30 pages long right now, but it is full of great information – you could even get started adventuring in Thylea before the main product releases. The Players Guide contains the history of the land of Thylea, the kingdoms and factions of the land, the myths, the laws, new playable races, backgrounds, epic paths, information on the gods and Titans, the Dragonlords, and more. I’ve read through it a few times already, and I can’t wait until the whole product releases.

If you’ve ever wanted to play in a Greek-style setting that has its own mythology rather than being tied to real-world myths (which your players are probably already familiar with), this could be the setting for you. I’m seriously looking forward this set and will be purchasing the Gold Medalist late pledge through Modiphius in a couple of weeks.

From the setting to the fantastic art and writing, this is a land I can’t wait to adventure in… although let’s be honest, I’ll probably still be the DM rather than a player. I know my lot in life. I can already think of plenty of ways that I want to take Greek myths and twist them and reconfigure them to fit into this setting – familiar, but able to keep players who know mythology on their toes.

Anyway, go check it out!

Finding Monsters: Going Beyond the Monster Manual for Your D&D Baddies with these 4 Monster Tomes

5E D&D Monster Books from Kobold Press, Frog God Games, and Petersen Games

5E D&D Monster Books from Kobold Press, Frog God Games, and Petersen Games

If you’ve been DMing for a while, you’ve probably already used quite a few of the monsters from the good old Monster Manual. If your players have been around for any length of time, then they probably have had characters face off against many of the horrors in that book (and their previous incarnations), as well as some of the subsequent books that have been put out by Wizards of the Coast over the last few years.

The monsters in those books are great, and you do have quite a bit of variety. But, as a DM, you know that monsters are just like dice… you can never have too many. At least that’s the way I feel.

So, I have collected a range of other monster manuals that have helped to add plenty of additional monsters and even NPCs to the mix, including the Creature Codex and Tome of Beasts from Kobold Press, both of which are great and quite popular. However, there are a couple of other books that you might not have heard of that could be nice if you need an influx of new critters and options to add to your games.

Tome of Horrors from Frog God Games

Frog God Games is a popular third-party publisher that has put out quite a few interesting books for Pathfinder, as well as Dungeons & Dragons 5E. This book has 338 pages and a variety of monsters that does a nice job of building onto the options that are available in the Monster Manual.

Some of my favorites include the Phooka, a small fey creature that could make for an interesting NPC. There are a variety of types or orcs, oozes, gremlins, elemental goblins, and some really interesting creatures. For example, there is a Mouse Dragon and a Giant Hamster. You read those names right, and there’s plenty of other strangeness and greatness in the book. You can find the hardcover version on Amazon currently, and the PDF version through DriveThruRPG.com at this link.

Sandy Petersen’s Cthulhu Mythos 5E from Petersen Games

The name Sandy Petersen is likely familiar to a lot of you. After all, it was Petersen who is the author of the Call of Cthulhu roleplaying game that is certainly one of the most beloved properties of all time. Here, he’s bringing the horrors of Lovecraft to the realms of Dungeons & Dragons in a way that only he can. You will get information on the cults, including the Cult of Great Cthulhu and the Cult of the Black Goat. You will learn about the culture of the Deep Ones, more about various Mythos entities and how traditional fantasy races fit into the scheme of things.

Of course, it also includes stats for the various creatures that you will find in the Cthulhu stories including those written by Lovecraft and other authors who have worked on Mythos stories over the years.

One of the nice things about this book is the fact that it is more than just a collection of monsters that you can use. You will also find some great information on running horror games and using insanity and dread, along with mythos spellcasting, new player character options and backgrounds, and even several new player character races. You could even play as a Dreamlands Cat or a Mythos-style ghoul. There are a lot of weird possibilities here.

This is a massive 433-page book that’s well worth the price. The physical edition of the book should be out in August of 2019, but you can currently get in on the PDF action now at their website. I have the PDF, and it is gorgeous, but I can’t wait to get the hardcover.

If this product sounds familiar, it might be because there is a Pathfinder version that is already out in the wild. However, the 5E version does feature a bit more, including dozens of additional monsters, additional backgrounds and character options, and more than 70 new illustrations.

Kobold Press – Tome of Beasts and the Creature Codex

Kobold Press tends to put out a lot of good quality content, and that’s certainly true when it comes to their 5E monster compendiums. Both the Creature Codex and the Tome of Beasts are filled to the brim with all manner of monstrous goodness to throw at adventuring parties. My favorite, even though I haven’t had a chance to use it yet, is the ooze with a shark inside of it… the whole thing looks like a fishbowl. In fact, there are a lot of weird and wild creations inside of these monster collections. You can check them out on Amazon by clicking on Creature Codex or Tome of Beasts. They are also available on DriveThruRPG.com at Creature Codex and Tome of Beasts.

What About You?

These are just a few of the books that I have used or that I will be using in addition to the WotC books going forward, but I’m always looking for more.

Let me know if you have any books of 5E monsters that we should check out.

10+ Roleplaying Games to Play that Aren’t Dungeons & Dragons

This book is gorgeous and the game is great!

This book is gorgeous and the game is great!

Okay, first things first. I love Dungeons & Dragons. It was the first RPG that I ever played and it is likely one that l will end up playing forever. However, there are plenty of other games out there that I really love. Some I have played (well, run, since I don’t get to play very often) and others I want to start playing/running.

Of course, that would also mean that I need to find a lot more time, since I don’t have much, and more people who want to play. I tend to talk about all those games I want to play from time to time, mostly when I get wistful that I might never get the chance to play them all. The list of games changes sometimes, mostly when new games come out. But for now, I’ve compiled a list of 10 games (I cheated, and it’s technically way more than 10) that I want to play more often, or at all, and I thought that you might want to check out and try some of them out if you haven’t already.

I look forward to running all sorts of games with this system.

I look forward to running all sorts of games with this system.

If I’m being honest, this really just scratches the surface of the games that are out there that I want to play… and more seem to be coming out all the time from large publishers and independent publishers alike. There’s stuff like Mutant: Year Zero, Blue Rose, 7th Sea, Shadow of the Demon Lord, Grimm, Starfinder and so many more. The list literally goes on and on. I will likely be doing some reviews of all the above games, when I get a chance to go through them and play or at least get a good sense of them. I there’s anything you want to know more about sooner, let me know in the comments.

What games might you want to play if you had more time? What games should I be playing that aren’t on this list? Also, how the hell do I find more time to do all of this? If anyone has a time machine or something, let me know.

(Note: The links that I’ve placed in the post are affiliate links, as they often are, which means if you decide to buy anything, I will get a cut of it. Not much, but every little bit is going to help to keep the site running.)

Basics of What You Need to Know About Wayfinder’s Guide to Eberron

Well, the Eberron campaign guide is here. Well, it’s mostly here. Currently, you can pick up a PDF version of the guide, which is called Wayfinder's Guide to Eberron, on the DM’s Guild by clicking the link. The current cost is $19.99, and having had a quick look at it, I have to say that thus far, there is quite a bit to enjoy.

What I’ve read so far is well-written and engaging, and there appears to be quite a lot that I will want to use. It also makes me want to run a setting in Eberron, which is saying quite a lot since I am mainly a homebrewer.

However, there’s a bit to unpack when it comes to exactly what this book is and why there is not currently a hardback release, as one might initially expect from a D&D release from Wizards of the Coast.

Rumors for New Dungeons & Dragons 5E Settings - Will Eberron Be Coming Soon? What About Other Settings, Like Planescape?

It's been an unfortunately long time since I've been able to post, mostly because the day writing job as a freelancer and the work on other personal writing projects has impacted just how much time I have to write posts. It happens. Hopefully, things will change to give me more time sooner rather than later.

For now, though,  here's a short post based on some rumors and, well, some decent evidence. @BrainClouds (David Flor) posted on Twitter that he discovered that the DM's Guild is adding a setting that many people already know and love - Eberron. It looks like Wizards of the Coast might have leaked their own secret a bit early through the DM's Guild, and David was keen-eyed enough to spot it.

Happy Mother’s Day: D&D Origin Story

I’ve talked about this before. It’s essentially the origin story of why I love and play Dungeons & Dragons, similar to what I have on the about us page. Being Mother’s Day, thought, I wanted to write about it again here because there are just those days where I miss my mother a lot, and this is certainly one of them.

Northeastern Olandara: My First Map for the New Campaign World With Inkarnate Pro

I haven’t had much of a chance to put up as many posts as I would like, and a big part of that is due to the amount of work I’ve been putting into a massive Dungeons & Dragons project that will eventually (hopefully) see the light of day – we’re pushing for fall of 2018. Of course, this will all depend on a range of factors, and one of those is my ability to take care of a bunch or preproduction and production stuff. But that’s not really the focus of this article. This is about my experience with Inkarnate, an online map making tool.

5 Things Game Masters Wish Players Did

If you love playing Dungeons & Dragons, Starfinder, and other tabletop roleplaying games, you are going to want to help keep your game master sane and happy. After all, they are doing all of the behind the scenes work to help make the game as fun as possible. While I’ve been quite lucky with the players that I’ve had (at least over the past year or so), not all GMs are quite so fortunate. So, players out there, if you want to make sure your GM is happy, there are a few things that you can do.

Don’t Be a Backseat DM: Let the Dungeon Master Handle the Game

In the last article, I talked about some tips for those who were new to DMing and gamemastering. I thought it was appropriate to follow up with a quick bit of advice for Dungeon Masters who are now players in campaigns whether they are run by experienced or novice DMs. As the title states, don’t be a backseat DM. What does this mean though?

Don’t Be Afraid to DM! 6 Tips to Help You Get Ready to Take on the Dungeon Master’s Seat

Since the dawn of roleplaying games, there has always been a shortage of gamemasters. Everyone loves to play, but people tend to be somewhat reticent when it comes to sitting in the DM’s chair for one reason or another. Sure, there’s more work that goes into planning a session on the DM’s part than the players’, but it is also highly rewarding. Watching people partake in stories that you’ve created, and watching their characters grow and develop is fantastic.

You get to create storylines and adventures, become the NPCs and the monsters, and develop your own world if you wish (or play in one of the campaign settings already in place, such as Forgotten Realms, Eberron, or Tal’Dorei from Critical Role.)

Of course, there’s also the elements of fear and doubt that creep into the mind when you’ve never been a DM before. You are afraid of getting it wrong.

Don’t worry. It’s not as hard as you think. I’ve written about this sort of thing before, but it bears repeating. Being a DM is honestly not that difficult once you get rolling, and the tips below can help to make it even easier.

Miniature from Hero Forge - A Half-Orc Named Pesci

I've only recently started down the path to minis for Dungeons & Dragons, and I still don't use them in all of my games. I started with some of the pawn sets put out by Paizo, which were of a higher quality than I had initially anticipated. Then, I started to fall down the rabbit hole even further, and I began to look at the many different mini options out there, including the prepainted minis from Pathfinder, along with Nolzur's Marvelous Miniatures. They were all relatively cheap, and I figured I could grab a few here and there and then eventually learn how to paint (still working on that last part).

I had also heard of a popular company called Hero Forge, which allows people to make custom minis for their game. I loved the idea, but it's a costly venture. I spent about $35 for a single mini (a birthday present of the half-orc fighter Pesci, my friend Erin's character in a game we play set in Tal'Dorei). Let's look at some photos of Pesci and images of some other minis for a comparison.

D&D Video Update for Mordenkainen’s Tome of Foes from Wizards of the Coast

More news (a lot more news) has been released regarding the upcoming D&D book Mordenkainen's Tome of Foes, but rather than having me dissect it all and write out a long winded post regarding the book, I thought I would provide you with a video of Dragon Talk from Wizards of the Coast. Hosted by Greg Tito and Shelley Mazzanoble, with guests Kate Irwin and Jeremy Crawford who are working on the book, the video delves into much of what we can expect when we get our hands on the book at the end of May.

I have to say, I'm even more excited now than I was when the first information was released.

New D&D Book Coming Soon: Mordenkainen’s Tome of Foes

Some great news from the folks at Wizards of the Coast! They just announced that there will be a new book releasing on May 29, 2018, called, as you saw in the title, Mordenkainen’s Tome of Foes. While we don’t know a whole lot about the book quite yet, I’m already looking forward to it based on how happy I’ve been with Xanathar’s Guide to Everything, which I find myself perusing and using more and more often.

DM Tips and Opinions: Running a Small Group for D&D and Other RPGs

Back in the day, the crew I used to play with would be six or seven strong most of the time, and that’s what I was accustomed to. Today, I generally run much smaller groups for D&D, Star Wars, and other RPGs. In fact, it’s often just four in total, including me as the DM. There are both good and bad things about running a small group. Let's look into it.

D&D Random Tables: What’s for Dinner at the Tavern Tonight?

Tables can make the life of a Dungeon Master a lot easier, and I have always been a big fan. They can allow the GM to come up with exactly what they need on the fly

Since I feel there can never be too many tables, I thought I might put up a very simple table from time to time that you can take and use in your own games. Depending on whether people find these handy or now, I will try to add a new table of some sort every couple of weeks, and I will try to switch things up a bit with different types of tables for different sorts of games (modern, horror, etc.). For now, though…