Quick Review: Dungeon Master’s Screen Reincarnated

Normally, I don’t use a DM’s screen. While I certainly do not have all the rules memorized (not by a long shot), the players that I usually have are knowledgeable enough about the rules that I hadn’t found it necessary, and looking through books for the few things I needed was easy enough. The screen was something I had thought about getting but figured I would wait.

So, when I decided that I was going to put a second gaming group together – of people who have never played – I figured it might be time to revisit the idea of the Dungeon Master’s screen to see whether it might be helpful or not. Here’s what the Dungeon Master’s Screen Reincarnated includes:

Art byTyler Jacobson on the Dungeon Master's Screen Reincarnated

Art byTyler Jacobson on the Dungeon Master's Screen Reincarnated

What Does the New DM Screen Offer?

First, the quality of the construction seems to be quite good thus far, and feels similar to the hardback covers the DM’s Guide and the Player’s Handbook. I feel that this should be able to last for quite some time. The artwork on the screen, created by Tyler Jacobson, is quite beautiful.

However, for DMs, you aren’t going to be looking at the art too much. Instead, you are interested in what’s on the inside. What tables and charts are you going to get and how useful will they be to you? The screen has four panels filled with information.

Let’s take a look at what it includes:

First Panel

  • Actions in Combat – attack, cast a spell, dash, disengage, dodge, help, hide, ready, search, use a magic item, use an object, and use a special ability.
  • Long Jump and High Jump Info
  • Rules for Suffocating
  • Rules for Concentration
  • Things You Can Do on Your Turn

Second Panel (and Left Half of Third Panel)

  • Condition Rules for:
    • Blinded
    • Charmed
    • Deafened
    • Frightened
    • Grappled
    • Incapacitated
    • Invisible
    • Paralyzed
    • Petrified
    • Poisoned
    • Prone
    • Restrained
    • Stunned
    • Unconscious
    • Rules for Exhaustion 

Third Panel (Right Half)

  • Setting a DC
  • Tracking DC
  • Damage by Level and Severity
  • Object Hit Points
  • Object Armor Class
  • Skills and their Associated Abilities

Fourth Panel

  • Travel Pace
  • Services for Hire
  • Obscured Areas
  • Encounter Distance
  • Cover
  • Light
  • Food, Drink, and Lodging Costs

In addition, the Fourth Panel features an illustration from the core books that gives a basic indicator of the difference between creature sizes from tiny up through gargantuan.

Is It Worth Your Money?

Personally, I think it was money well spent, but it really depends on how you run your game and what charts you might want or need. The elements included here tend to be those seen quite often in-game and it's nice to have such a handy reference. I feel it may help with the flow when I finally get the second game going, but it doesn’t mean I’m never going to head to the Player’s Handbook or Dungeon Master’s Guide. Overall, very happy.

I got mine through Amazon and saved about $2 off the $14.95 suggested retail price and am happy with the purchase. I’ve included an image and associate link below that will take you to the product page in case you want to check it out further or buy one for yourself or your favorite DM.