I’ve become a huge fan of Critical Role and have been following the adventures of Vox Machina for a while now. So, it’s only natural that I would be excited about the campaign book to come out to learn a bit more of what goes on in Matt Mercer’s head. Mercer, along with James Haeck, wrote the guide, which is populated by some gorgeous art straight from the Critter Community.
As I will be starting off a new campaign this weekend as DM, so I find the book indispensable. I know quite a bit from the show, but this provides everything I need in a convenient package. You should also check out the Critical Role Wiki for more information.
Should You Buy the Book?
So, is the book worth the price?
In a word… yup. I love this book, and other than the homebrew stuff that I do, I feel that this is going to be my favorite new setting for Dungeons & Dragons. Sure, a part of that is because I love Critical Role, but it goes beyond that. The book and the world have a lot to offer. It’s a rich setting that has plenty of unique elements (the Dragonborn, the Ashari, goat knights, and so much more), but you can certainly add your own flavor to it. For example, I’ve added tritons to the mix for the campaign I will be running.
The book provides a great overview of the history of the world, along with locations in the continent of Tal’Dorei. It covers all the major (and even relatively minor) cities, such as Emon, Whitestone, and Westruun, as well as important NPCs in each of those locations.
One of the elements of the book that I feel really makes it worth the money is the multitude of adventure seeds sprinkled throughout for various locations. These adventure seeds are geared toward a range of character levels – low, mid, high, and epic. It’s always nice to have these little nuggets to help give you some ideas if you ever feel tapped out as a DM. They aren’t too detailed, so you don’t have to worry about players getting too much information from them that will ruin the adventure. It’s just enough to give you an idea for an adventure.
You also get a wealth of player class options, factions, backgrounds, feats, magical items (including stats on the Vestiges of Divergence), optional rules, and so much more, including how different races and monsters fit into the world. I don’t want to go into too much detail, as I don’t want to spoil anything that readers might want to discover for themselves.
Do you need to watch Critical Role to enjoy and use the book? Not at all. However, I do recommend it just because it’s a fun show that offers plenty of free entertainment from some seriously talented voice actors and the devious and delightful mind of DM Matt Mercer.
Have you bought the book yet, or are you planning to? Are you running your own adventures in Tal’Dorei? Let us know in the comments below!